Description
The SNES port of Wolfenstein 3D was released in Japan in February 1994, in the United States in March the same year and in Europe throughout the year. The port was coded by iD for Japanese company Imagineer. The SNES port is distinct from other ports for being censored to conform to Nintendo policies.
Imagineer bought the rights for the game, and commissioned id to port the game to the Super Nintendo Entertainment System (SNES) for a US$100,000 advance. The team was busy with the development of Doom, and ignored the project for seven or eight months, finally hiring Rebecca Heineman to do the work. She made no progress on the port, however, and the id team members instead spent three weeks frantically learning how to make SNES games and creating the port by March 1993. This version made use of binary space partitioning rather than raycasting in order to give it speed. Nintendo insisted on censoring the game in accordance with their policies; this included first making all blood green and then finally removing it, removing Nazi imagery and German voice clips, and replacing enemy dogs with giant rats. The port was released in Japan on February 10, 1994 under the name Wolfenstein 3D: The Claw of Eisenfaust before being released in North America and Europe later that year.[48] Using the source code of the SNES port, on a whim John Carmack later converted the game to run on the Atari Jaguar. Atari Corporation approved the conversion for publication and Carmack spent three weeks, assisted by Dave Taylor, improving the port’s graphics and quality to what he later claimed was four times more detail than the DOS version. He also removed the changes that Nintendo had insisted on. However the game’s code had to be slowed down to work properly on the console.
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